The full baked Normal Map, where I see the tiling within the butterfly graphics. All buttons (Show puckering, topstitches etc) are turned on. All normal maps for graphics are 90-100% intensity, in PNG. What may be the reason of these problems? Wrong settings for normal maps of my GPU is incapable to render such maps in CLO3D properly? I use such settings in User Preferences - VBOs are turned off (to prevent crashes), Antialiasing = 8 or 16 at texturing stage. But when I decided to test such normal maps in DAZ 3D Studio for quick render, I found they have no (or barely visible) effect for rendering, for other rendering software I cannot say for sure. In UV Editor I see all these elements (puckering, stitches, graphics) baked onto the general Normal Map of the garment, and this map exports very well. Color is OK, but normal map doesn't affect 3D view and moreover, in UV Editor I see it tiled within the graphic image border, although I set tiling as None in Normal Map settings. As for Graphics (like embroidery), I use color PNG texture and Normal Map, generated by PixPlant. Topstitches (type Texture) shown as flat color texture only, even when I add a normal map for every stitch texture. First of all, puckerings are not shown in 3D window at all, even with Show Puckering button turned on (increasing intensity gives nothing). At texturing stage I noticed some problems with normal maps for all graphics (Graphics, puckerings, topstitches). Recently I tested this software on my notebook with built-in old-generation GPU (AMD 6620G+ AMD Radeon HD 6470M). Hello! I need help with normal map and GPU settings for CLO 6.1.
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